Golem Skeleton King (Inferno Dragon, Night Witch, Goblin Curse)
Golem Skeleton King is a heavy beatdown deck that creates the largest, most intimidating pushes in Clash Royale. Golem's 4,256 HP at tournament standard absorbs everything the opponent throws at it wh...
Datos del Apr 06, 2026
Cómo Jugar
Single elixir is survival mode. Use Goblins, Night Witch, and Skeleton King to defend incoming pushes while charging Skeleton King's souls. Never deploy Golem in single elixir unless you are at 10 elixir with a significant defensive advantage — the 8-elixir cost leaves you dangerously exposed to opposite-lane punishes. Once double elixir begins, start Golem from behind your King Tower. Stack Night Witch behind the Golem — her Bat spawn generates a growing air swarm. Inferno Dragon behind Night Witch ramps up its beam damage on whatever the opponent places to counter the Golem. As defenders die near the push, Skeleton King activates Soul Summon to raise a skeleton swarm, and Goblin Curse corrupts their dying troops into Goblins that join your push. The snowball effect is devastating: each defensive troop the opponent loses creates more offensive units for you. Miner can be sent to the opposite tower to tank for accumulated Bats, creating split-lane pressure that divides defensive resources. Zap resets Inferno Tower — critical for keeping Golem alive through the ramping damage. On defense, Inferno Dragon melts tanks with its ramping beam. Night Witch handles ground threats while spawning Bats for air coverage. Goblins distract and DPS single-target threats cheaply.
Roles de las Cartas
Golem is your 8-elixir mega-tank with 4,256 HP, absorbing massive punishment and splitting into two Golemites on death for continued tanking. Skeleton King raises dead troops as skeletons using Soul Summon, snowballing successful defensive fights into overwhelming numbers. Night Witch spawns Bats passively, creating an air swarm that builds throughout the push. Inferno Dragon ramps its damage beam from 30 to 350 DPS per second, melting anything it locks onto. Goblin Curse corrupts enemy troops to spawn Goblins on death, turning defensive kills into offensive reinforcements. Miner provides secondary chip damage and tanks for Bats in the opposite lane for 3 elixir. Goblins cycle cheaply and deal fast DPS on defense. Zap resets Inferno Tower, kills Bats, and stuns clusters for retarget opportunities.
Fortalezas
The sheer volume of troops generated by Night Witch, Skeleton King, and Goblin Curse creates pushes with 15-20 units that no defense can completely stop. Golem's massive HP buys time for support troops to accumulate devastating DPS. Goblin Curse turns the opponent's defensive investment against them — the more they spend to stop Golem, the more Goblins join your side. Miner opposite-lane pressure splits defensive resources.
Debilidades
Inferno Tower melts Golem even through Zap, as the reset only provides a brief reprieve before the ramp resumes. Against aggressive bridgespam decks that punish the 8-elixir Golem commitment, you can lose a tower before your push even crosses the bridge. Poison devastates your Night Witch Bats, Skeleton King skeletons, and Goblin Curse spawns. Tornado pulling Golem to King Tower activates it and wastes your entire push's momentum. Rocket plus Tornado on your support troops behind Golem can wipe Night Witch, Skeleton King, and Inferno Dragon in one devastating spell combo.
Estadísticas de Cartas
4
Tasa de Victoria 0.0%
Tasa de Uso 3.5%
4
Tasa de Victoria 0.0%
Tasa de Uso 1.7%
2
Tasa de Victoria 83.3%
Tasa de Uso 10.3%
2
Tasa de Victoria 60.0%
Tasa de Uso 17.2%
8
Tasa de Victoria 80.0%
Tasa de Uso 8.6%
3
Tasa de Victoria 12.5%
Tasa de Uso 13.8%
4
Tasa de Victoria 33.3%
Tasa de Uso 5.2%
2
Tasa de Victoria 60.0%
Tasa de Uso 2.0%