Win Rate 51.7%
Usage Rate 0.1%
Avg. Elixir 3.6
Battles 323

How to Play

Giant in the back corner starts every push. Place Sparky behind Giant as he walks forward, giving her time to charge. Wizard goes behind Sparky to clear swarms. This is the classic death ball formation that mid-ladder players fear. However, smart opponents will try to distract Sparky with cheap troops. This is where Tornado comes in. When they play Skeleton Army, Goblin Gang, or any ground swarm to the side of Sparky, Tornado pulls everything directly into her blast zone. One charged shot clears the entire defense. Heal Spirit keeps your push alive longer. When your Giant or Sparky takes damage, Heal Spirit's burst heal can restore enough HP to survive one more defensive interaction. On defense, Mini P.E.K.K.A handles enemy tanks and win conditions. His 800+ damage per swing kills Hog Rider in two hits and eliminates Bridge Spam units before they reach your tower. Tornado on defense pulls Hog Rider to King Tower for activation. Wizard clears any supporting troops. Zap resets Inferno Tower, which is Sparky's biggest threat besides Electro Wizard. Arrows handle Minion Horde. In double elixir, build massive pushes with Giant, Sparky, Wizard, and Heal Spirit. Tornado anything they play to defend directly into Sparky for devastating value.

Card Roles

Sparky delivers 1386 damage per blast, the highest single-hit damage in the game. She one-shots most medium HP troops and devastates towers. Giant tanks with his massive HP while Sparky charges behind him, absorbing tower shots and troop attacks. Wizard provides splash damage behind the push, clearing swarms and air troops that threaten Sparky. Tornado pulls enemy troops into Sparky's blast radius, turning defensive attempts into value for your push. On defense, it activates King Tower. Heal Spirit jumps onto your push and heals damaged units, extending the life of Giant and Sparky through defensive interactions. Mini P.E.K.K.A is the defensive backbone with burst damage that eliminates tanks and win conditions quickly.

Strengths

Tornado pulling troops into Sparky creates insane value that most opponents cannot play around. Wizard clears the swarms and air units that normally counter Sparky. Heal Spirit extends the push's life through multiple defensive interactions. The death ball push is nearly unstoppable without specific counters like Rocket or Electro Wizard.

Weaknesses

Electro Wizard permanently resets Sparky's charge, hard-countering the entire strategy. Rocket trades evenly with Sparky and eliminates her before she can blast. P.E.K.K.A walks through Giant and kills Sparky in two swings. The deck is expensive at 4.1 average elixir, making it vulnerable to fast cycle pressure in single elixir.

Card Stats