Arrows
Card details and related decks.
Data from Apr 06, 2026
Arrows
Core Stats
Elixir
3
Max Level
16
Meta Stats (Ranked 7d)
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Arrows is a Common spell that costs 3 elixir. In the current meta, it holds a 54.2% win rate with a 14.5% usage rate across ranked ladder battles above 6000 trophies. This card is performing well in the current meta. Costing 3 elixir, Arrows sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. At 14.5% usage, Arrows appears in roughly one out of every 6 decks you face, making it important to understand its strengths and how to play around it.
Role & Strategy
As a spell, Arrows provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Arrows's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Arrows for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Arrows performs especially well against The Log (63.3% win rate) and Fireball (60.6% win rate). It also holds favorable matchups against Barbarian Barrel, Tornado. These strong matchups mean Arrows thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Tornado (41.8% loss rate) and Barbarian Barrel (41.0% loss rate) β these are Arrows's toughest matchups. Cards like Fireball, The Log also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Arrows's weaknesses.
Overview
Arrows maintains strong meta presence with 55.2% win rate and 16.44% usage in ranked play. This 3-elixir Common spell provides reliable area damage with a 4-tile radius, making it the definitive answer to Minion Horde, Princess, and swarm-based strategies. Unlike The Log ...
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