Giant Beatdown (Bomber, Zap...)
This Giant Beatdown deck is a balanced, mid-cost composition at 3.4 average elixir, built around Bomber, Zap, Giant, Mega Minion along with 4 supporting cards. With a 54.3% win rate across 1,917 recor...
Data from Apr 06, 2026
How to Play
This deck focuses on supporting Giant pushes with splash damage. During single elixir, focus on building up elixir and defending efficiently. Avoid playing your tank at the bridge β instead, start pushes from the back to build up support troops behind it. Once double elixir hits, build your signature push by placing your tank in the back and stacking support troops. Overwhelm your opponent with the sheer power of a fully supported push. Throughout the match, track your opponent's card cycle and counters before committing your key cards β this awareness will give you a significant edge in close matches.
Card Roles
Bomber is your primary win condition β build your entire gameplan around getting it to the tower and maximize its value on every play. Zap provides crucial support, either backing up your push or anchoring your defense when you need to hold the line. Giant fills a key utility role in this deck, offering versatility on both offense and defense. Mega Minion rounds out the deck with additional coverage against specific threats you will face on ladder.
Strengths
This deck excels at building overwhelming pushes during double elixir that are extremely difficult to stop. It has a natural advantage against cycle decks that lack the DPS to handle heavy tanks, and against control decks that struggle to prevent massive push buildups from the back.
Weaknesses
This deck struggles during single elixir when you cannot afford to play your tank. Aggressive opponents can punish you before your push materializes. To mitigate this, focus on efficient defense in single elixir and avoid playing your tank until you have an elixir advantage or it is double elixir time.
Overview
Giant Double Prince Rage is a punishing beatdown list that pairs raw tank HP with two of the most threatening charge units in the game. Unlike cycle-oriented Giant decks, this variant leans into explosive double elixir pushes where Prince and Dark Prince, amplified by Rage, barrel through anything your opponent places down. The trade-off is clear: you sacrifice fast cycling for overwhelming single-push power. Bomber handles swarm cleanup, Mega Minion covers air, and Fireball plus Zap give you enough spell support to strip medium-health defenders before your charges connect. When this deck hits its stride in double elixir, few archetypes can answer a fully-built push.
Card Stats
5
Win Rate 66.7%
Usage Rate 10.3%
2
Win Rate 60.0%
Usage Rate 17.2%
5
Win Rate 50.0%
Usage Rate 5.3%
3
Win Rate 50.0%
Usage Rate 3.5%
2
Win Rate 75.0%
Usage Rate 6.9%
4
Win Rate 0.0%
Usage Rate 1.7%
4
Win Rate 70.0%
Usage Rate 17.2%
2
Win Rate 0.0%
Usage Rate 3.5%