Fireball
Card details and related decks.
Fireball
Core Stats
Elixir
4
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Fireball is a Rare spell that costs 4 elixir. In the current meta, it holds a 54.4% win rate with a 26.1% usage rate across ranked ladder battles above 6000 trophies. This card is performing well in the current meta. Costing 4 elixir, Fireball sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. With over 26% usage, you will face Fireball frequently on ladder, so learning both how to play it and how to counter it is essential for climbing trophies.
Role & Strategy
As a spell, Fireball provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Fireball's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Fireball for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Fireball performs especially well against The Log (63.6% win rate) and Arrows (63.5% win rate). It also holds favorable matchups against Barbarian Barrel, Lightning. These strong matchups mean Fireball thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Lightning (39.0% loss rate) and Barbarian Barrel (37.3% loss rate) β these are Fireball's toughest matchups. Cards like Arrows, The Log also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Fireball's weaknesses.
Overview
Fireball is the most versatile medium damage spell in Clash Royale. At 4 elixir, it delivers 572 area damage (tournament standard) with a 2.5 tile radius - perfect for killing medium troops and chipping towers. Fireball's strength lies in value trades: killing Musketeer, Wizard, ...