Rage
Card details and related decks.
Rage
Core Stats
Elixir
2
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Rage is a Epic spell that costs 2 elixir. In the current meta, it holds a 53.0% win rate with a 4.2% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. At just 2 elixir, Rage is one of the cheapest cards in the game, making it ideal for fast-cycling decks that need to rotate quickly back to their win condition. While Rage is not the most common pick at 4.2% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
As a spell, Rage provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Rage's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Rage for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Rage performs especially well against Arrows (61.6% win rate) and Barbarian Barrel (60.6% win rate). It also holds favorable matchups against Tornado, Fireball. These strong matchups mean Rage thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Vines (46.5% loss rate) and The Log (45.0% loss rate) β these are Rage's toughest matchups. Cards like Fireball, Tornado also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Rage's weaknesses.