Tasa de Victoria 57.6%
Tasa de Uso 0.0%
Elixir Prom. 4.2
Batallas 172

Cómo Jugar

Start Electro Giant in the back corner — he needs time to walk to the bridge, and you need to build elixir for supporting cards. While he walks, place Bowler behind him to create the core push. As Electro Giant crosses the bridge, every troop the opponent drops on him takes reflect damage per hit. Skeleton Army melts instantly — each skeleton hits him and dies to the reflect. Mini P.E.K.K.A and P.E.K.K.A take massive reflected damage while hitting him. The key is Lightning: if they place Inferno Tower to burn down your Electro Giant, Lightning eliminates it plus clips the tower for 493 damage. If they use Inferno Dragon, Tornado pulls it into Electro Giant's reflect range. Goblin Cage provides defensive value — the Goblin Brawler that pops out on destruction has fast attack speed and can counterpush. Golden Knight should be played when the opponent clusters their defense; activate his dash to chain through their troops and clear the path for Electro Giant. Fire Spirit adds cheap splash cycle. On defense, Inferno Dragon handles opposing tanks — her ramping damage melts Golem and Giant before they reach your tower. Tornado pulls everything into a cluster for Bowler to push back repeatedly.

Roles de las Cartas

Electro Giant reflects damage back to any troop that attacks him, punishing melee-heavy defenses. His massive hitpool makes him extremely difficult to eliminate. Bowler pushes back defending troops with his boulder, preventing them from reaching Electro Giant while dealing splash damage. Inferno Dragon provides escalating beam damage that melts tanks on defense and burns towers on offense. Lightning eliminates Inferno Tower, Tesla, and heavy defensive troops for 6 elixir while chipping the tower. Tornado pulls troops into Electro Giant's reflect radius and Bowler's path. Golden Knight chains his dash ability through clustered defenders. Goblin Cage provides a defensive building and spawns a Goblin Brawler on destruction. Fire Spirit adds cheap splash and cycling.

Fortalezas

Electro Giant's reflect damage destroys melee-heavy defenses — Skeleton Army, Mini P.E.K.K.A, and Barbarians kill themselves attacking him. Lightning removes the buildings that resist Electro Giant's push. Bowler's pushback prevents troops from surrounding Electro Giant. Against bridge spam, Tornado plus Bowler creates an impassable wall. Inferno Dragon handles opposing tanks effortlessly.

Debilidades

The 4.3 average elixir cost makes this one of the slowest cycling decks — falling behind in elixir is catastrophic. Against fast Hog Cycle, you cannot defend and build an Electro Giant push simultaneously. Buildings that outrange Electro Giant's reflect radius, like X-Bow, force awkward plays. If Lightning misses key targets, the 6-elixir investment is devastating. Electro Giant without support is a slow-walking target that dies before reaching the tower.

Estadísticas de Cartas