Void
Card details and related decks.
Void
Core Stats
Elixir
3
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Void is a Epic spell that costs 3 elixir. In the current meta, it holds a 53.5% win rate with a 1.0% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. Costing 3 elixir, Void sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. While Void is not the most common pick at 1.0% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
As a spell, Void provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Void's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Void for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Void performs especially well against Arrows (68.3% win rate) and Fireball (65.0% win rate). It also holds favorable matchups against The Log, Barbarian Barrel. These strong matchups mean Void thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Tornado (51.0% loss rate) and Barbarian Barrel (41.7% loss rate) β these are Void's toughest matchups. Cards like The Log, Fireball also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Void's weaknesses.