Minions

Minions

Common

Core Stats

Elixir Elixir 3
Max Level Max Level 16

Meta Stats (Ranked 7d)

Win Rate 100.0%
Usage Rate 1.7%
Rating 13.1
Uses 1

Combat Stats

Hitpoints Hitpoints β€”
Damage Damage β€”
Hit Speed Hit Speed β€”
Speed Speed β€”
Range Range β€”
Target Target β€”
First Hit First Hit β€”
Projectile Projectile β€”
Deploy Time Deploy Time β€”
Count Count β€”
Transport Transport β€”
Type Type β€”

Overview

Minions is a Common troop that costs 3 elixir. In the current meta, it holds a 54.6% win rate with a 8.7% usage rate across ranked ladder battles above 6000 trophies. This card is performing well in the current meta. Costing 3 elixir, Minions sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. At 8.7% usage, Minions appears in roughly one out of every 11 decks you face, making it important to understand its strengths and how to play around it.

Role & Strategy

Minions is a mid-range troop that offers solid value for its elixir cost. It fills a versatile role in most decks, capable of both supporting offensive pushes and contributing to defense. Cards at this cost point are the backbone of most competitive decks because they provide consistent value without being too expensive to play reactively when needed. On defense, Minions can shut down enemy pushes and survive with enough health to threaten a counterpush that demands your opponent's attention.

Synergies

Minions performs especially well against Balloon (63.9% win rate) and Skeletons (63.3% win rate). It also holds favorable matchups against Hog Rider, Giant Skeleton. These strong matchups mean Minions thrives in metas where these cards are popular, giving you a natural advantage on ladder.

Counters

Watch out for Giant Skeleton (44.7% loss rate) and Hog Rider (43.5% loss rate) β€” these are Minions's toughest matchups. Cards like Skeletons, Balloon also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Minions's weaknesses.