Minion Horde
Card details and related decks.
Minion Horde
Core Stats
Elixir
5
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Minion Horde is a Common troop that costs 5 elixir. In the current meta, it holds a 52.5% win rate with a 2.0% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. At 5 elixir, Minion Horde is a significant investment that demands careful timing. Playing it at the wrong moment can leave you vulnerable to punish plays, but its impact when used correctly is substantial. While Minion Horde is not the most common pick at 2.0% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
Minion Horde serves as a heavy anchor troop that can dominate the battlefield when supported properly. High-cost troops like this demand that you build pushes carefully, usually from the back during single elixir. Its presence on the board forces your opponent to commit significant resources to defend, creating opportunities for your support units to deal damage. In double elixir, Minion Horde truly shines β the increased elixir generation lets you stack support behind it for overwhelming pushes.
Synergies
Minion Horde performs especially well against Dark Prince (63.6% win rate) and Skeletons (62.0% win rate). It also holds favorable matchups against Ice Spirit, Hog Rider. These strong matchups mean Minion Horde thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Electro Spirit (46.3% loss rate) and Dart Goblin (46.2% loss rate) β these are Minion Horde's toughest matchups. Cards like Hog Rider, Ice Spirit also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Minion Horde's weaknesses.