Bats
Card details and related decks.
Base
Evo
Bats
Core Stats
Elixir
2
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Bats is a Common troop that costs 2 elixir. In the current meta, it holds a 53.1% win rate with a 3.7% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. At just 2 elixir, Bats is one of the cheapest cards in the game, making it ideal for fast-cycling decks that need to rotate quickly back to their win condition. While Bats is not the most common pick at 3.7% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
Bats functions as a cheap cycle card and utility troop. Its low cost allows you to rotate through your deck quickly, getting back to your win condition faster than your opponent. Use it to distract single-targeting units, chip at the tower, or kite troops to the opposite lane. Despite its low cost, smart placement of Bats can generate significant elixir advantages. In cycle decks, knowing when to play Bats in the back versus at the bridge is what separates ladder climbers from stuck players.
Synergies
Bats performs especially well against Valkyrie (68.3% win rate) and Skeletons (62.7% win rate). It also holds favorable matchups against Skeleton Barrel, Battle Ram. These strong matchups mean Bats thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Cannon (43.7% loss rate) and Royal Ghost (41.6% loss rate) β these are Bats's toughest matchups. Cards like Battle Ram, Skeletons also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Bats's weaknesses.