Archers
Card details and related decks.
Base
Evo
Archers
Core Stats
Elixir
3
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Archers is a Common troop that costs 3 elixir. In the current meta, it holds a 54.9% win rate with a 4.1% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. Costing 3 elixir, Archers sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. While Archers is not the most common pick at 4.1% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
Archers is a mid-range troop that offers solid value for its elixir cost. It fills a versatile role in most decks, capable of both supporting offensive pushes and contributing to defense. Cards at this cost point are the backbone of most competitive decks because they provide consistent value without being too expensive to play reactively when needed. On defense, Archers can shut down enemy pushes and survive with enough health to threaten a counterpush that demands your opponent's attention.
Synergies
Archers performs especially well against Valkyrie (70.1% win rate) and Skeleton Army (65.5% win rate). It also holds favorable matchups against Skeletons, Royal Ghost. These strong matchups mean Archers thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Battle Ram (40.0% loss rate) and Royal Ghost (36.3% loss rate) β these are Archers's toughest matchups. Cards like Skeletons, Skeleton Army also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Archers's weaknesses.