Win Rate 63.2%
Usage Rate 0.0%
Avg. Elixir 4.0
Battles 68

How to Play

Early game is about placing spawners. Furnace at the bridge generates Fire Spirit waves that chip the tower passively. Goblin Hut behind your tower spawns Spear Goblins that accumulate pressure. While spawners work, build your Clone combo. The primary Clone target is Giant Skeleton β€” walk him to the bridge, place Skeleton Barrel behind him, and Clone the entire push once Giant Skeleton and Skeleton Barrel are stacked on the enemy tower. The clone Giant Skeleton dies immediately and drops a death bomb. The clone Skeleton Barrel pops and releases clone Skeletons. Combined with the original troops, this avalanche of damage devastates the tower. Tornado plays a critical role: pull defending troops away from your Clone push so the opponent cannot splash through both original and cloned troops. Cannon Cart provides ranged pressure and survives as a building for defensive value. Skeleton Dragons add air splash from behind the push, clearing Minion Horde and Bats that would pick off your clone troops. Never Clone too early β€” wait until your troops are directly on the tower so the death bombs and pop damage hit immediately.

Card Roles

Giant Skeleton is the Clone target β€” his death bomb deals 958 damage, and the clone's death bomb hits for the same amount, potentially stacking for nearly 2000 area damage. Clone duplicates all your troops for 3 elixir, creating double the death bombs and skeleton spawns. Skeleton Barrel pops on the tower to release skeletons, and Clone doubles this for massive burst. Furnace generates Fire Spirit waves for passive chip pressure. Goblin Hut spawns Spear Goblins for constant lane pressure. Tornado pulls defenders away from the Clone push. Cannon Cart provides ranged damage and converts to a building on shield break. Skeleton Dragons deliver air splash from behind pushes.

Strengths

The Giant Skeleton Clone combo can eliminate a full-health tower in a single push, something almost no other deck achieves. Spawner buildings provide passive pressure that forces responses even when you are not actively pushing. Against opponents unfamiliar with Clone, the unexpected duplication creates panic and misplays. Tornado pulling defenders off the Clone push ensures maximum death bomb and skeleton damage.

Weaknesses

Any splash spell destroys cloned troops instantly β€” Arrows, Fireball, and Poison all one-shot clones at 1 HP. Poison on the Clone push is especially devastating because it lingers and kills every cloned troop as they spawn. Against experienced players who hold their splash spell specifically for the Clone moment, the combo fails entirely. The 4.0 average elixir cost with heavy spawner investment means slow starts and vulnerability to early pressure. If both Furnace and Goblin Hut are destroyed by spell cycle, the passive pressure disappears.

Card Stats