Royal Giant
Card details and related decks.
Base
Evo
Royal Giant
Core Stats
Elixir
6
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Royal Giant is a Common troop that costs 6 elixir. In the current meta, it holds a 54.5% win rate with a 7.5% usage rate across ranked ladder battles above 6000 trophies. This card is performing well in the current meta. At 6 elixir, Royal Giant is a significant investment that demands careful timing. Playing it at the wrong moment can leave you vulnerable to punish plays, but its impact when used correctly is substantial. At 7.5% usage, Royal Giant appears in roughly one out of every 13 decks you face, making it important to understand its strengths and how to play around it.
Role & Strategy
Royal Giant serves as a heavy anchor troop that can dominate the battlefield when supported properly. High-cost troops like this demand that you build pushes carefully, usually from the back during single elixir. Its presence on the board forces your opponent to commit significant resources to defend, creating opportunities for your support units to deal damage. In double elixir, Royal Giant truly shines β the increased elixir generation lets you stack support behind it for overwhelming pushes.
Synergies
Royal Giant performs especially well against Witch (72.9% win rate) and Skeletons (70.1% win rate). It also holds favorable matchups against Battle Ram, Royal Ghost. These strong matchups mean Royal Giant thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Skeleton Army (44.6% loss rate) and Valkyrie (39.4% loss rate) β these are Royal Giant's toughest matchups. Cards like Royal Ghost, Battle Ram also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Royal Giant's weaknesses.
Overview
Royal Giant is a unique ranged building-targeting tank that pressures towers from a safe distance while forcing opponents into awkward defensive positions. At 6 elixir, this Common win condition brings 3,388 HP with 254 ranged damage per hit every 1.7 seconds (149 DPS) from a...