Mirror
Card details and related decks.
Mirror
Core Stats
Elixir
β
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Mirror is a Epic spell that costs 4 elixir. In the current meta, it holds a 52.4% win rate with a 0.4% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. Costing 4 elixir, Mirror sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. While Mirror is not the most common pick at 0.4% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
As a spell, Mirror provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Mirror's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Mirror for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Mirror performs especially well against Arrows (59.1% win rate) and Barbarian Barrel (57.5% win rate). It also holds favorable matchups against Fireball, The Log. These strong matchups mean Mirror thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for The Log (46.4% loss rate) and Fireball (44.7% loss rate) β these are Mirror's toughest matchups. Cards like Barbarian Barrel, Arrows also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Mirror's weaknesses.