Earthquake
Card details and related decks.
Earthquake
Core Stats
Elixir
3
Max Level
16
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Earthquake is a Rare spell that costs 3 elixir. In the current meta, it holds a 54.1% win rate with a 3.1% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. Costing 3 elixir, Earthquake sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. While Earthquake is not the most common pick at 3.1% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
As a spell, Earthquake provides area damage or utility that can swing battles in your favor. Spells excel at clearing swarms, finishing off weakened towers, and resetting enemy troops. The key to maximizing Earthquake's value is patience β wait for your opponent to cluster units or commit to a push before deploying it. Good spell timing separates average players from top ladder competitors. In overtime, saving Earthquake for predictive plays on the enemy tower can secure wins that seem out of reach.
Synergies
Earthquake performs especially well against The Log (68.5% win rate) and Fireball (63.2% win rate). It also holds favorable matchups against Arrows, Lightning. These strong matchups mean Earthquake thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Tornado (46.8% loss rate) and Barbarian Barrel (39.8% loss rate) β these are Earthquake's toughest matchups. Cards like Arrows, Fireball also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Earthquake's weaknesses.