Bandit
Card details and related decks.
Data from Apr 06, 2026
Bandit
Core Stats
Elixir
3
Max Level
16
Meta Stats (Ranked 7d)
Combat Stats
Hitpoints
β
Damage
β
Hit Speed
β
Speed
β
Range
β
Target
β
First Hit
β
Projectile
β
Deploy Time
β
Count
β
Transport
β
Type
β
Overview
Bandit is a Legendary troop that costs 3 elixir. In the current meta, it holds a 54.5% win rate with a 2.6% usage rate across ranked ladder battles above 6000 trophies. This card is viable and balanced in competitive play. Costing 3 elixir, Bandit sits in the mid-range bracket where versatility matters most. This cost allows it to fit into both cycle-oriented and heavier deck compositions. While Bandit is not the most common pick at 2.6% usage, players who do run it tend to know its matchups well, so being prepared for it gives you an advantage.
Role & Strategy
Bandit is a mid-range troop that offers solid value for its elixir cost. It fills a versatile role in most decks, capable of both supporting offensive pushes and contributing to defense. Cards at this cost point are the backbone of most competitive decks because they provide consistent value without being too expensive to play reactively when needed. On defense, Bandit can shut down enemy pushes and survive with enough health to threaten a counterpush that demands your opponent's attention.
Synergies
Bandit performs especially well against Knight (64.9% win rate) and Ice Spirit (63.4% win rate). It also holds favorable matchups against Electro Spirit, Fireball. These strong matchups mean Bandit thrives in metas where these cards are popular, giving you a natural advantage on ladder.
Counters
Watch out for Goblins (44.0% loss rate) and Fireball (39.4% loss rate) β these are Bandit's toughest matchups. Cards like Electro Spirit, Ice Spirit also pose significant threats. To play around these counters, adjust your placement and timing, and consider carrying support cards that cover Bandit's weaknesses.
Overview
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