Witch

Witch

Elixir 5 Elixir Epic
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Overview

Witch is a unique splash-and-spawn hybrid that excels behind tanks. At 5 elixir, she provides splash damage, air targeting, and skeleton spawning every 3.5 seconds - a combination no other card replicates. Witch thrives in Giant Graveyard archetypes where her spawned skeletons compound with Graveyard's own spawns to overwhelm defenses, contributing to the deck's 57.4% win rate. Her splash clears swarms that would otherwise distract your Giant, while her skeletons distract enemy single-target killers like Mini P.E.K.K.A and P.E.K.K.A. Witch's air-hitting capability also means she doubles as anti-Balloon and anti-Minion defense behind your tank.

Strategy

When to Play

Deploy Witch behind your tank after Giant or Golem crosses the bridge. Placing her too early lets opponents Fireball or Poison the combo at the bridge, wasting 10 elixir. In single elixir, Witch works best as a defensive card: her skeleton spawns distract Mini P.E.K.K.A, Prince, and other single-target threats while she splashes from range.

Against air decks (Lava Hound, Balloon), use Witch proactively as area denial. Her splash damage kills Minions and Bats while her skeletons distract the Balloon, buying time for your tower. In the opening hand, Witch behind the King Tower is a safe play that builds into a push.

Placement

Place Witch 3-4 tiles behind Giant so her skeletons spread out ahead of the push, creating a wall of distractions that opponents must spend elixir clearing. If you stack Witch directly behind Giant, a single Valkyrie or Dark Prince splash kills everything.

On defense, plant Witch in the center to pull troops while her skeletons soak hits. Against Prince charges, Witch's skeletons absorb the charge hit while she deals damage safely from range. Place her beside the King Tower against Hog Rider to spawn skeletons that distract the Hog.

Synergies

Witch + Giant is the classic beatdown core: Giant absorbs everything while Witch clears swarms and spawns endless distractions. Add Graveyard to create an overwhelming skeleton flood - opponents cannot clear Witch spawns and Graveyard spawns simultaneously. Pair with Tornado to clump enemy defenders into Witch's splash range, maximizing her area damage.

Behind a tank, Witch + Mega Minion covers both ground splash and air DPS. The Mega Minion handles Inferno Dragon and Electro Wizard while Witch handles ground swarms - together they protect the tank from every angle.

Matchups

Strong Against

  • Skeleton Army: Witch's splash instantly clears Skeleton Army. Behind a Giant, Witch makes Skeleton Army defense completely useless.
  • Goblin Gang/Barrel: Splash damage clears Goblins efficiently. Witch behind tower handles Goblin Barrel for a positive trade.
  • Mini P.E.K.K.A/Prince: Skeleton spawns distract single-target killers indefinitely. They waste time killing skeletons while Witch and tower kill them.
  • Minions/Bats: Witch's splash one-shots Bats and two-shots Minions. Reliable air splash defense for 5 elixir.

Countered By

  • Valkyrie: Walks through Witch and skeletons with splash damage, killing everything. Witch loses 1v1 against Valkyrie every time.
  • Fireball + Log: Kills Witch and all spawned skeletons for equal elixir trade but removes your entire push support.
  • Lightning: One-shots Witch for +1 elixir advantage. Devastating when it also hits tower or second support troop.
  • Bowler: Knockback pushes Witch backward and kills skeletons with splash. Witch cannot out-damage Bowler's disruption.
  • Executioner: Out-ranges Witch and splash kills her skeletons. Executioner + Tornado shuts down any Witch-backed push.

Tips

  • Skeleton timing: Witch spawns skeletons every 3.5 seconds starting immediately on deployment. Time her placement so skeletons spawn in front of your Giant at the bridge for maximum distraction value.

  • Spread behind tank: Keep Witch 3-4 tiles behind Giant so a single splash troop cannot hit both. This forces opponents to choose between killing Giant or Witch.

  • Defensive spawns: On defense, Witch placed early spawns 2-3 waves of skeletons that distract enemy pushes. She is more effective the earlier you place her defensively.

  • Anti-Balloon: Place Witch in the center against Balloon pushes. Her splash kills support Bats/Minions while skeletons distract the Balloon from your tower.

  • Graveyard synergy: When running Giant Graveyard, deploy Witch behind Giant and cast Graveyard once Giant reaches tower. The skeleton flood from both sources is nearly impossible to clear without splash.

  • Bait heavy spells: If Witch baits opponent's Fireball or Lightning, your other support troops (Mega Minion, Musketeer) can push freely without spell threat.

Common Mistakes

  • Stacking on Giant: Placing Witch directly behind Giant at the bridge lets Valkyrie or Dark Prince splash both. Keep distance between your tank and Witch.

  • Witch at bridge solo: Naked Witch at bridge dies to anything. She is a support card, not a win condition - always place her behind a tank.

  • Ignoring spell matchups: Dropping Witch into Lightning or Fireball range with another support troop gives opponent massive spell value. Spread your units.

  • Late defensive placement: Placing Witch after enemy troops already reach your tower wastes her skeleton spawning advantage. Deploy early to accumulate skeletons.

  • Overvaluing offense: Using Witch purely offensively when she is needed on defense against air decks or swarm. Her splash is irreplaceable in many defensive situations.